A Test of Time
This is the classic version of AToT. Although it not the very first version, it is the challenge that most Timers follow. You can find a downloadable version at the bottom of the page, or browse through the tabs to view the rules online.
Challenge Basic:
Can your Sims stand to live through history? Or will they crumble, as so many have before them?
Stages: Neanderthal, Roman, Dark Ages, Medieval & Renaissance, Exploration and Colonization, Victorian, and Modern.
Objective:
To make it from the age of the Neanderthals to the modern world.
General Rules:
1) There are to be only bloodlines going from your original families. However, only during the Roman stage, you may add one single, adult CAS Sim as needed to the mix. These Sims may be of any class; however, choose wisely.
2) Anytime anyone gets into a fight, the loser must be killed by your method of choice—excluding old age. (This is the only way you are allowed to purposely kill Sims in this challenge.)
3) Neighborhood rotations! You are required to play a minimum of five families each rotation; however, for the best effect, I recommend closer to ten. You must play the same families each rotation, but may switch for the next generation. Any Sims that are not played are to be killed by old age at approximately the same time as their siblings; however, you may keep some additional Sims if you are only playing less than ten families.
4) The women are to take the men’s’ last name.
5) No cheats aside from move_objects on (For decorating houses and un-glitching things) and familyfunds.
6) Every time you woohoo, you have to try for baby, unless you have already reached the minimum number of children.
7) Every time someone marries out of their social class, they are to take on the male’s class.
8) After the Neanderthal Stage, you may choose what seasons to use.
9) After the Neanderthal Stage, all objects are allowed for the most part aside from electronics and specified restrictions per social class and during the Dark Age. However, things such as the Telescope weren’t used until the Renaissance, so use common sense on what to use and what not to.
10) Salary caps mean that Sims in a specific class may not earn more than that salary. If they are accidentally promoted or earn more than that amount for any reason, then they must quit their job.
11) Women may not take jobs; however, they may earn money around the house by painting, farming, assisting a home business, etc.
Can your Sims stand to live through history? Or will they crumble, as so many have before them?
Stages: Neanderthal, Roman, Dark Ages, Medieval & Renaissance, Exploration and Colonization, Victorian, and Modern.
Objective:
To make it from the age of the Neanderthals to the modern world.
General Rules:
1) There are to be only bloodlines going from your original families. However, only during the Roman stage, you may add one single, adult CAS Sim as needed to the mix. These Sims may be of any class; however, choose wisely.
2) Anytime anyone gets into a fight, the loser must be killed by your method of choice—excluding old age. (This is the only way you are allowed to purposely kill Sims in this challenge.)
3) Neighborhood rotations! You are required to play a minimum of five families each rotation; however, for the best effect, I recommend closer to ten. You must play the same families each rotation, but may switch for the next generation. Any Sims that are not played are to be killed by old age at approximately the same time as their siblings; however, you may keep some additional Sims if you are only playing less than ten families.
4) The women are to take the men’s’ last name.
5) No cheats aside from move_objects on (For decorating houses and un-glitching things) and familyfunds.
6) Every time you woohoo, you have to try for baby, unless you have already reached the minimum number of children.
7) Every time someone marries out of their social class, they are to take on the male’s class.
8) After the Neanderthal Stage, you may choose what seasons to use.
9) After the Neanderthal Stage, all objects are allowed for the most part aside from electronics and specified restrictions per social class and during the Dark Age. However, things such as the Telescope weren’t used until the Renaissance, so use common sense on what to use and what not to.
10) Salary caps mean that Sims in a specific class may not earn more than that salary. If they are accidentally promoted or earn more than that amount for any reason, then they must quit their job.
11) Women may not take jobs; however, they may earn money around the house by painting, farming, assisting a home business, etc.
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